Monday, October 6, 2008

The haunt of Brawl; Melee?

It was not even a year ago now that Wii hit Super Smash Brothers Brawl came out. When it did, many fans of melee were sitting outside (or in, depending on the amount of people) at the local Gamestop, Best Buy, whatever. Anticipation was in the air, and people went home with their precious copies of what gamers affectionately call "Brawl". It was a game filled with a lot of features, a story mode, called "The Subspace Emissary", which was basically the mainstead of unlocking charecters, and of course, your standard Super Smash modes, like versus, and event matches. After all of those modes are beat, and all the characters are unlocked, the feel the game was lost, It seemed this way based off the fact that I myself know 12 people that all own a Wii, and after they all:



A) Unlocked the characters

B)Played Versus mode. All week. Using Rockstars and No Fears as their lifesource

C)Got to the point that he/she was good with Ike, and could even battle Robot Jesus in a scissors match, which is, in the game, impossible



They were all losing lust for the game. Everything was rinse and repeat. The game was just as great as Mario Galaxy within 4-5 months from release. After Brawl came down from its high horse, people started going back and wondering "I wonder what Melee feels like now." And sadly enough, a lot of people considered the play of Melee over Brawl.

Why Melee though? Why a previous-gen game over an amped up, all-new game? You can begin the contrast with the fact that Melee was a cult classic. Its name stuck around for a very long time. From my personal experience, you could call one friend, say "Hey dude, come over and play some melee, I'm bored as hell" and before you knew it, not one, but four or five friends would be over at your house. More so, the differences were not just the fact that you could use Melee to bring people together, but also in the game itself. The physics were VERY different compared to Brawl. Brawl encourages "in-air" fighting, while Melee was all about fighting on foot. Naturally, for Brawl, the gravity of the game was lessened, so when you are airborne there is most definitely more time for aerial fighting. Personally, when I'm playing something like Tekken or Soul Calibur, I never recall gravity doing me any favors and letting me jump 50 feet in the air and catching up with the opponent; Sorry, I'm a realist. At least in Melee I actually time my shots better and bolt towards the place where my then-airborne opponent is going to land. Hammer time. Last but not least the factor that a classic is always a classic. People do prefer Super Mario over Super Mario Galaxy, just on the sole fact that games should not just be recognized by their immediate success, but their own roots as well. Brawl is a great game, but its roots should be revered, and recognized.